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API > API/Runtime > API/Runtime/Engine
| |
|
| Name |
FParticleSystemSceneProxyDesc |
| Type |
struct |
| Header File |
/Engine/Source/Runtime/Engine/Public/ParticleSystemSceneProxy.h |
| Include Path |
#include "ParticleSystemSceneProxy.h" |
Syntax
struct FParticleSystemSceneProxyDesc : public FPrimitiveSceneProxyDesc
Inheritance Hierarchy
Constructors
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
|
ParticleSystemSceneProxy.h |
|
|
|
ParticleSystemSceneProxy.h |
|
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| bAlwaysHasVelocity |
uint8 |
|
ParticleSystemSceneProxy.h |
|
| bCanBeOccluded |
uint8 |
|
ParticleSystemSceneProxy.h |
|
| bManagingSignificance |
uint8 |
|
ParticleSystemSceneProxy.h |
|
| DynamicData |
FParticleDynamicData * |
|
ParticleSystemSceneProxy.h |
|
| LODMethod |
int32 |
|
ParticleSystemSceneProxy.h |
|
| MaterialRelevance |
FMaterialRelevance |
|
ParticleSystemSceneProxy.h |
|
| SystemAsset |
UParticleSystem * |
|
ParticleSystemSceneProxy.h |
|
| VisualizeLODIndex |
int32 |
|
ParticleSystemSceneProxy.h |
|
Functions
Public