Navigation
API > API/Runtime > API/Runtime/Engine
Inheritance Hierarchy
- FParticleEmitterInstance
- FParticleSpriteEmitterInstance
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/ParticleEmitterInstances.h |
| Include | #include "ParticleEmitterInstances.h" |
Syntax
struct FParticleSpriteEmitterInstance : public FParticleEmitterInstance
Constructors
| Type | Name | Description | |
|---|---|---|---|
| Constructor |
Destructors
| Type | Name | Description | |
|---|---|---|---|
| Destructor |
Overridden from FParticleEmitterInstance
| Type | Name | Description | |
|---|---|---|---|
| bool | FillReplayData
(
FDynamicEmitterReplayDataBase& OutData |
Captures dynamic replay data for this particle system. | |
| void | GetAllocatedSize
(
int32& OutNum, |
Retrieve the allocated size of this instance. | |
| FDynamicEmitterDataBase * | GetDynamicData
(
bool bSelected, |
Retrieves the dynamic data for the emitterRetrieves the dynamic data for the emitter | |
| FDynamicEmitterReplayDataBase * | Retrieves replay data for the emitter | ||
| void | GetResourceSizeEx
(
FResourceSizeEx& CumulativeResourceSize |
Returns the size of the object/ resource for display to artists/ LDs in the Editor. |