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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FParticleSpriteEmitterInstance
- FParticleEmitterInstance::GetDynamicData()
- FParticleSpriteEmitterInstance::GetDynamicData()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/ParticleEmitterInstances.h |
| Include | #include "ParticleEmitterInstances.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Particles/ParticleEmitterInstances.cpp |
virtual FDynamicEmitterDataBase &42; GetDynamicData
&40;
bool bSelected,
ERHIFeatureLevel::Type InFeatureLevel
&41;
Remarks
Retrieves the dynamic data for the emitter
Retrieves the dynamic data for the emitter FDynamicEmitterDataBase* The dynamic data, or NULL if it shouldn't be rendered
Parameters
| Name | Description |
|---|---|
| bSelected | Whether the emitter is selected in the editor |
| InFeatureLevel | The relevant shader feature level. |