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Unreal Engine C++ API Reference > Runtime > Engine
Inheritance Hierarchy
- FParticleEmitterInstance
- FParticleSpriteEmitterInstance
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/ParticleEmitterInstances.h |
Include | #include "ParticleEmitterInstances.h" |
Syntax
struct FParticleSpriteEmitterInstance : public FParticleEmitterInstance
Constructors
Type | Name | Description | |
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Constructor |
Destructors
Type | Name | Description | |
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Destructor |
Overridden from FParticleEmitterInstance
Type | Name | Description | |
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bool | FillReplayData
(
FDynamicEmitterReplayDataBase& OutData |
Captures dynamic replay data for this particle system. |
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void | GetAllocatedSize
(
int32& OutNum, |
Retrieve the allocated size of this instance. |
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FDynamicEmitterDataBase * | GetDynamicData
(
bool bSelected, |
Retrieves the dynamic data for the emitterRetrieves the dynamic data for the emitter |
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FDynamicEmitterReplayDataBase * | Retrieves replay data for the emitter | |
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void | GetResourceSizeEx
(
FResourceSizeEx& CumulativeResourceSize |
Returns the size of the object/ resource for display to artists/ LDs in the Editor. |