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Unreal Engine C++ API Reference > Runtime > Engine > FParticleSpriteEmitterInstance
- FParticleEmitterInstance::GetDynamicData()
- FParticleSpriteEmitterInstance::GetDynamicData()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/ParticleEmitterInstances.h |
Include | #include "ParticleEmitterInstances.h" |
Source | /Engine/Source/Runtime/Engine/Private/Particles/ParticleEmitterInstances.cpp |
virtual FDynamicEmitterDataBase &42; GetDynamicData
&40;
bool bSelected,
ERHIFeatureLevel::Type InFeatureLevel
&41;
Remarks
Retrieves the dynamic data for the emitter
Retrieves the dynamic data for the emitter FDynamicEmitterDataBase* The dynamic data, or NULL if it shouldn't be rendered
Parameters
Name | Description |
---|---|
bSelected | Whether the emitter is selected in the editor |
InFeatureLevel | The relevant shader feature level. |