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Particle event data for particles that already existed at the time of the event
| Name | FParticleExistingData |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Particles/ParticleSystemComponent.h |
| Include Path | #include "Particles/ParticleSystemComponent.h" |
Syntax
struct FParticleExistingData : public FParticleEventData
Inheritance Hierarchy
- FParticleEventData → FParticleExistingData
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FParticleExistingData() |
Particles/ParticleSystemComponent.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Direction | FVector | The direction of the particle at the time of the event. | Particles/ParticleSystemComponent.h | |
| ParticleTime | float | How long the particle had been alive at the time of the event. | Particles/ParticleSystemComponent.h |