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Collision particle event data.
| Name | FParticleEventCollideData |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Particles/ParticleSystemComponent.h |
| Include Path | #include "Particles/ParticleSystemComponent.h" |
Syntax
struct FParticleEventCollideData : public FParticleExistingData
Inheritance Hierarchy
- FParticleEventData → FParticleExistingData → FParticleEventCollideData
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FParticleEventCollideData() |
Particles/ParticleSystemComponent.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BoneName | FName | Name of bone we hit (for skeletal meshes). | Particles/ParticleSystemComponent.h | |
| Item | int32 | Primitive data item which was hit, INDEX_NONE=none. | Particles/ParticleSystemComponent.h | |
| Normal | FVector | Normal vector in coordinate system of the returner. Zero=none. | Particles/ParticleSystemComponent.h | |
| PhysMat | UPhysicalMaterial * | The physical material for this collision. | Particles/ParticleSystemComponent.h | |
| Time | float | Time until hit, if line check. | Particles/ParticleSystemComponent.h |