| bUseOrbitOffset |
uint32 |
Use the orbit offset when computing the position at which the event occurred. |
Particles/Event/ParticleModuleEventGenerator.h |
- EditAnywhere
- Category=ParticleEvent_GenerateInfo
|
| CustomName |
FName |
Should the event tag with a custom name? Leave blank for the default. |
Particles/Event/ParticleModuleEventGenerator.h |
- EditAnywhere
- Category=ParticleEvent_GenerateInfo
|
| FirstTimeOnly |
uint32 |
Only fire the first time (collision only). |
Particles/Event/ParticleModuleEventGenerator.h |
- EditAnywhere
- Category=ParticleEvent_GenerateInfo
|
| Frequency |
int32 |
How often to trigger the event (<= 1 means EVERY time). |
Particles/Event/ParticleModuleEventGenerator.h |
- EditAnywhere
- Category=ParticleEvent_GenerateInfo
|
| LastTimeOnly |
uint32 |
Only fire the last time (collision only). |
Particles/Event/ParticleModuleEventGenerator.h |
- EditAnywhere
- Category=ParticleEvent_GenerateInfo
|
| ParticleFrequency |
int32 |
Only fire the first time (collision only). |
Particles/Event/ParticleModuleEventGenerator.h |
- EditAnywhere
- Category=ParticleEvent_GenerateInfo
|
| ParticleModuleEventsToSendToGame |
TArray< TObjectPtr< class UParticleModuleEventSendToGame > > |
The events we want to fire off when this event has been generated |
Particles/Event/ParticleModuleEventGenerator.h |
- EditAnywhere
- Instanced
- Category=ParticleEvent_GenerateInfo
|
| Type |
TEnumAsByte< EParticleEventType > |
The type of event. |
Particles/Event/ParticleModuleEventGenerator.h |
- EditAnywhere
- Category=ParticleEvent_GenerateInfo
|
| UseReflectedImpactVector |
uint32 |
Use the impact FVector not the hit normal (collision only). |
Particles/Event/ParticleModuleEventGenerator.h |
- EditAnywhere
- Category=ParticleEvent_GenerateInfo
|