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| Name | UParticleModuleEventSendToGame |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Particles/Event/ParticleModuleEventSendToGame.h |
| Include Path | #include "Particles/Event/ParticleModuleEventSendToGame.h" |
Syntax
UCLASS (Abstract, EditInlineNew, HideCategories=Object)
class UParticleModuleEventSendToGame : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UParticleModuleEventSendToGame
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UParticleModuleEventSendToGame
(
const FObjectInitializer& ObjectInitializer |
Particles/Event/ParticleModuleEventSendToGame.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void DoEvent
(
const FVector& InCollideDirection, |
This is our function to allow subclasses to "do the event action" | Particles/Event/ParticleModuleEventSendToGame.h |