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API > API/Runtime > API/Runtime/Engine
| Name | FObjectCacheEventSink |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/ObjectCacheEventSink.h |
| Include Path | #include "ObjectCacheEventSink.h" |
Syntax
struct FObjectCacheEventSink
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void BeginQueueNotifyEvents () |
For parallel processing. | ObjectCacheEventSink.h | |
static void EndQueueNotifyEvents() |
ObjectCacheEventSink.h | ||
static void NotifyCompositeTextureChanged_Concurrent
(
UTexture* |
ObjectCacheEventSink.h | ||
static void NotifyMaterialChanged_Concurrent
(
UMaterialInterface* |
ObjectCacheEventSink.h | ||
static void NotifyMaterialDestroyed_Concurrent
(
UMaterialInterface* |
ObjectCacheEventSink.h | ||
static void NotifyReferencedTextureChanged_Concurrent
(
UMaterialInterface* InMaterial |
ObjectCacheEventSink.h | ||
static void NotifyRenderStateChanged_Concurrent
(
UActorComponent* |
ObjectCacheEventSink.h | ||
static void NotifyRenderStateChanged_Concurrent
(
IPrimitiveComponent* |
ObjectCacheEventSink.h | ||
static void NotifyStaticMeshChanged_Concurrent
(
IStaticMeshComponent* |
ObjectCacheEventSink.h | ||
static void NotifyUsedMaterialsChanged_Concurrent
(
const IPrimitiveComponent* PrimitiveComponent, |
ObjectCacheEventSink.h | ||
static void ProcessQueuedNotifyEvents() |
ObjectCacheEventSink.h |