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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FObjectCacheEventSink
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void NotifyRenderStateChanged_Concurrent
(
UActorComponent* |
ObjectCacheEventSink.h | ||
static void NotifyRenderStateChanged_Concurrent
(
IPrimitiveComponent* |
ObjectCacheEventSink.h |
NotifyRenderStateChanged_Concurrent(UActorComponent *)
| Name | NotifyRenderStateChanged_Concurrent |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/ObjectCacheEventSink.h |
| Include Path | #include "ObjectCacheEventSink.h" |
| Source | /Engine/Source/Runtime/Engine/Private/ObjectCacheContext.cpp |
static void NotifyRenderStateChanged_Concurrent
(
UActorComponent *
)
NotifyRenderStateChanged_Concurrent(IPrimitiveComponent *)
| Name | NotifyRenderStateChanged_Concurrent |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/ObjectCacheEventSink.h |
| Include Path | #include "ObjectCacheEventSink.h" |
| Source | /Engine/Source/Runtime/Engine/Private/ObjectCacheContext.cpp |
static void NotifyRenderStateChanged_Concurrent
(
IPrimitiveComponent *
)