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API > API/Runtime > API/Runtime/Engine
| Name | IStaticMeshComponent |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/ComponentInterfaces.h |
| Include Path | #include "Components/ComponentInterfaces.h" |
Syntax
class IStaticMeshComponent
Derived Classes
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| Implementers | TArray< FComponentInterfaceImplementation > | Components/ComponentInterfaces.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Components/ComponentInterfaces.h | |||
| Components/ComponentInterfaces.h | |||
UStaticMesh * GetStaticMesh() |
Components/ComponentInterfaces.h | ||
void OnMeshRebuild
(
bool bRenderDataChanged |
Components/ComponentInterfaces.h | ||
void PostStaticMeshCompilation() |
Components/ComponentInterfaces.h | ||
void PreStaticMeshCompilation() |
Components/ComponentInterfaces.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void AddImplementer
(
const FComponentInterfaceImplementation& Implementer |
Components/ComponentInterfaces.h | ||
static void RemoveImplementer
(
const UClass* ImplementerClass |
Components/ComponentInterfaces.h |