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API > API/Runtime > API/Runtime/Engine
| Name | FNetworkDemoHeader |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/ReplayTypes.h |
| Include Path | #include "ReplayTypes.h" |
Syntax
struct FNetworkDemoHeader
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| ReplayTypes.h | |||
PRAGMA_DISABLE_DEPRECATION_WARNINGS FNetworkDemoHeader
(
const FNetworkDemoHeader& |
ReplayTypes.h | ||
| ReplayTypes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BuildConfig | EBuildConfiguration | ReplayTypes.h | ||
| BuildTarget | EBuildTargetType | ReplayTypes.h | ||
| CheckpointLimitInMS | float | ReplayTypes.h | ||
| CustomVersions | FCustomVersionContainer | ReplayTypes.h | ||
| EngineNetworkProtocolVersion | uint32 | ReplayTypes.h | ||
| EngineVersion | FEngineVersion | ReplayTypes.h | ||
| FrameLimitInMS | float | ReplayTypes.h | ||
| GameNetworkProtocolVersion | uint32 | ReplayTypes.h | ||
| GameSpecificData | TArray< FString > | ReplayTypes.h | ||
| Guid | FGuid | ReplayTypes.h | ||
| HeaderFlags | EReplayHeaderFlags | ReplayTypes.h | ||
| LevelNamesAndTimes | TArray< FLevelNameAndTime > | ReplayTypes.h | ||
| Magic | uint32 | ReplayTypes.h | ||
| MaxRecordHz | float | ReplayTypes.h | ||
| MinRecordHz | float | ReplayTypes.h | ||
| NetworkChecksum | uint32 | ReplayTypes.h | ||
| PackageVersionLicenseeUE | int32 | ReplayTypes.h | ||
| PackageVersionUE | FPackageFileVersion | ReplayTypes.h | ||
| Platform | FString | ReplayTypes.h | ||
| Version | uint32 | ReplayTypes.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void CountBytes
(
FArchive& Ar |
ReplayTypes.h | ||
uint32 GetCustomVersion
(
const FGuid& VersionGuid |
ReplayTypes.h | ||
void SetDefaultNetworkVersions() |
ReplayTypes.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FNetworkDemoHeader & operator=
(
const FNetworkDemoHeader& |
ReplayTypes.h | ||
| ReplayTypes.h |