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API > API/Runtime > API/Runtime/Engine
| Name | FLevelNameAndTime |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/ReplayTypes.h |
| Include Path | #include "ReplayTypes.h" |
Syntax
USTRUCT ()
struct FLevelNameAndTime
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| ReplayTypes.h | |||
FLevelNameAndTime
(
const FString& InLevelName, |
ReplayTypes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| LevelChangeTimeInMS | uint32 | ReplayTypes.h | ||
| LevelName | FString | ReplayTypes.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void CountBytes
(
FArchive& Ar |
ReplayTypes.h |