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API > API/Runtime > API/Runtime/Engine
| Name | EReplayHeaderFlags |
| Type | enum |
| Header File | /Engine/Source/Runtime/Engine/Public/ReplayTypes.h |
| Include Path | #include "ReplayTypes.h" |
Syntax
enum EReplayHeaderFlags
{
None = 0,
ClientRecorded = (1 << 0),
HasStreamingFixes = (1 << 1),
DeltaCheckpoints = (1 << 2),
GameSpecificFrameData = (1 << 3),
ReplayConnection = (1 << 4),
ActorPrioritizationEnabled = (1 << 5),
NetRelevancyEnabled = (1 << 6),
AsyncRecorded = (1 << 7),
}
Values
| Name | Remarks |
|---|---|
| None | |
| ClientRecorded | |
| HasStreamingFixes | |
| DeltaCheckpoints | |
| GameSpecificFrameData | |
| ReplayConnection | |
| ActorPrioritizationEnabled | |
| NetRelevancyEnabled | |
| AsyncRecorded |