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API > API/Runtime > API/Runtime/Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/ReplayTypes.h |
Include | #include "ReplayTypes.h" |
Syntax
enum EReplayHeaderFlags
{
None = 0,
ClientRecorded = (1 << 0),
HasStreamingFixes = (1 << 1),
DeltaCheckpoints = (1 << 2),
GameSpecificFrameData = (1 << 3),
ReplayConnection = (1 << 4),
ActorPrioritizationEnabled = (1 << 5),
NetRelevancyEnabled = (1 << 6),
AsyncRecorded = (1 << 7),
}
Values
Name | Description |
---|---|
None | |
ClientRecorded | |
HasStreamingFixes | |
DeltaCheckpoints | |
GameSpecificFrameData | |
ReplayConnection | |
ActorPrioritizationEnabled | |
NetRelevancyEnabled | |
AsyncRecorded |