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Unreal Engine C++ API Reference > Runtime > Engine
Inheritance Hierarchy
- FBasePose
- FMeshPose
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/BonePose.h |
Include | #include "BonePose.h" |
Syntax
struct FMeshPose : public FBasePose< FMeshPoseBoneIndex, FDefaultAllocator >
Variables
Type | Name | Description | |
---|---|---|---|
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const FBoneContainer * | BoneContainer | Reference to our BoneContainer. |
Functions
Type | Name | Description | |
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bool | ContainsNaN () |
Returns true if any bone rotation contains NaN. |
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const FBoneContainer & | ||
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BoneIndexType | GetParentBone
(
const BoneIndexType& BoneIndex |
|
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bool | IsNormalized () |
Returns true if all bone rotations are normalized |
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void | Sets every bone transform to Identity. | |
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void | Sets this pose to its ref pose. | |
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void | SetBoneContainer
(
const FBoneContainer* InBoneContainer |
Typedefs
Name | Description |
---|---|
BoneIndexType |