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Unreal Engine C++ API Reference > Runtime > Engine
Inheritance Hierarchy
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/BonePose.h |
Include | #include "BonePose.h" |
Syntax
template<class BoneIndexType, typename InAllocator>
struct FBasePose
Variables
Type | Name | Description | |
---|---|---|---|
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TArray< FTransform, InAllocator > | Bones |
Functions
Type | Name | Description | |
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const TArray< FTransform, InAllocator > & | GetBones () |
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TArrayView< FTransform > | ||
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int32 | GetNumBones () |
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void | InitBones
(
int32 NumBones |
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bool | IsValidIndex
(
const BoneIndexType& BoneIndex |
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TArray< FTransform, InAllocator > && | MoveBones () |
Operators
Type | Name | Description | |
---|---|---|---|
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FTransform & | operator[]
(
const BoneIndexType& BoneIndex |
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const FTransform & | operator[]
(
const BoneIndexType& BoneIndex |
Classes
Type | Name | Description | |
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FRangedForReverseSupport | ||
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FRangedForSupport | Bone Index Iteration. |