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Unreal Engine C++ API Reference > Runtime > Engine > FMeshPose
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/BonePose.h |
Include | #include "BonePose.h" |
Source | /Engine/Source/Runtime/Engine/Private/Animation/BonePose.cpp |
bool IsNormalized&40;&41; const
Remarks
Returns true if all bone rotations are normalized