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API > API/Runtime > API/Runtime/Engine
| Name | FMaterialShaderMapContent |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/MaterialShared.h |
| Include Path | #include "MaterialShared.h" |
Syntax
class FMaterialShaderMapContent : public FShaderMapContent
Inheritance Hierarchy
- FShaderMapContent → FMaterialShaderMapContent
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FMaterialShaderMapContent
(
EShaderPlatform InPlatform |
MaterialShared.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FMaterialShaderMapContent() |
MaterialShared.h |
Structs
| Name | Remarks |
|---|---|
| FProjectMeshShaderMapToKey | |
| InternalLinkType |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| DerivedType | FMaterialShaderMapContent | MaterialShared.h | |
| InternalBaseType | typename TGetBaseTypeHelper< FMaterialShaderMapContent >::Type | MaterialShared.h | |
| Super | FShaderMapContent | MaterialShared.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| CounterBase | int | MaterialShared.h | |
| InterfaceType | ETypeLayoutInterface::Type | MaterialShared.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| FMaterialCompilationOutputMaterialCompilationOutput | Uniform expressions generated from the material compile. | MaterialShared.h | ||
| FMemoryImageStringDebugDescription | MaterialShared.h | |||
| FMemoryImageStringFriendlyName | MaterialShared.h | |||
| FMemoryImageStringMaterialPath | MaterialShared.h | |||
| FScriptNameResolutionRelativeToInput | MaterialShared.h | |||
| FScriptNameUserSceneTextureOutput | MaterialShared.h | |||
| FSHAHashShaderContentHash | MaterialShared.h | |||
| int32UserTextureDivisorX | MaterialShared.h | |||
| int32UserTextureDivisorY | MaterialShared.h | |||
| OrderedMeshShaderMaps | TMemoryImageArray< TMemoryImagePtr< FMeshMaterialShaderMap > > | The material's mesh shader maps, indexed by VFType->GetId(), for fast lookup at runtime. | MaterialShared.h | |
| ShaderProcessedSource | TMemoryImageArray< FMaterialProcessedSource > | MaterialShared.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Finalize
(
const FShaderMapResourceCode* Code |
MaterialShared.h | ||
uint32 GetNumShaderPipelines() |
MaterialShared.h | ||
uint32 GetNumShaders() |
MaterialShared.h | ||
const FTypeLayoutDesc & GetTypeLayout() |
MaterialShared.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void InternalDestroy
(
void* Object, |
MaterialShared.h | ||
static void InternalInitializeBases
(
FTypeLayoutDesc& TypeDesc |
MaterialShared.h | ||
static FTypeLayoutDesc & StaticGetTypeLayout() |
MaterialShared.h |