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The shaders which the render the material on a mesh generated by a particular vertex factory type.
| Name | FMeshMaterialShaderMap |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/MaterialShared.h |
| Include Path | #include "MaterialShared.h" |
Syntax
class FMeshMaterialShaderMap : public FShaderMapContent
Inheritance Hierarchy
- FShaderMapContent → FMeshMaterialShaderMap
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FMeshMaterialShaderMap
(
EShaderPlatform InPlatform, |
MaterialShared.h |
Structs
| Name | Remarks |
|---|---|
| InternalLinkType |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| DerivedType | FMeshMaterialShaderMap | MaterialShared.h | |
| InternalBaseType | typename TGetBaseTypeHelper< FMeshMaterialShaderMap >::Type | MaterialShared.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| CounterBase | int | MaterialShared.h | |
| InterfaceType | ETypeLayoutInterface::Type | MaterialShared.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| FHashedNameVertexFactoryTypeName | The vertex factory type these shaders are for. | MaterialShared.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const FTypeLayoutDesc & GetTypeLayout() |
MaterialShared.h | ||
const FHashedName & GetVertexFactoryTypeName() |
Accessors. | MaterialShared.h | |
void LoadMissingShadersFromMemory
(
const FSHAHash& MaterialShaderMapHash, |
MaterialShared.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void InternalDestroy
(
void* Object, |
MaterialShared.h | ||
static void InternalInitializeBases
(
FTypeLayoutDesc& TypeDesc |
MaterialShared.h | ||
static FTypeLayoutDesc & StaticGetTypeLayout() |
MaterialShared.h |