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API > API/Runtime > API/Runtime/Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/ParameterCollection.h |
Include | #include "ParameterCollection.h" |
Syntax
class FMaterialParameterCollectionInstanceResource
Remarks
Rendering thread mirror of UMaterialParameterCollectionInstance. Stores data needed to render a material that references a UMaterialParameterCollection.
Constructors
Type | Name | Description | |
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Destructors
No destructors are accessible with public or protected access.
Functions
Type | Name | Description | |
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void | Destroy, called from the game thread. | |
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void | GameThread_UpdateContents
(
const FGuid& InId, |
Update the contents of the uniform buffer, called from the game thread. |
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FGuid | GetId () |
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FName | GetOwnerName () |
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FRHIUniformBuffer * |