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API > API/Runtime > API/Runtime/Engine
| Name | FMaterialOverlayHelper |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/Engine/MaterialOverlayHelper.h |
| Include Path | #include "Engine/MaterialOverlayHelper.h" |
Syntax
class FMaterialOverlayHelper
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void AppendAllOverlayMaterial
(
const TArray< TObjectPtr< UMaterialInterface > >& SourceMaterials, |
Engine/MaterialOverlayHelper.h | ||
static void AppendAllOverlayMaterial
(
const TArray< TObjectPtr< UMaterialInterface > >& SourceMaterials, |
Engine/MaterialOverlayHelper.h | ||
static void ForceMaterial
(
TArray< TObjectPtr< UMaterialInterface > >& SourceMaterials, |
Engine/MaterialOverlayHelper.h | ||
static bool ForceMaterial
(
TArray< TObjectPtr< UMaterialInterface > >& SourceMaterials, |
Engine/MaterialOverlayHelper.h | ||
static UMaterialInterface * GetOverlayMaterial
(
TArray< TObjectPtr< UMaterialInterface > >& SourceMaterials, |
Engine/MaterialOverlayHelper.h |