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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FMaterialOverlayHelper
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void ForceMaterial
(
TArray< TObjectPtr< UMaterialInterface > >& SourceMaterials, |
Engine/MaterialOverlayHelper.h | ||
static bool ForceMaterial
(
TArray< TObjectPtr< UMaterialInterface > >& SourceMaterials, |
Engine/MaterialOverlayHelper.h |
ForceMaterial(TArray< TObjectPtr< UMaterialInterface > > &, UMaterialInterface *)
| Name | ForceMaterial |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Engine/MaterialOverlayHelper.h |
| Include Path | #include "Engine/MaterialOverlayHelper.h" |
static void ForceMaterial
(
TArray < TObjectPtr < UMaterialInterface > > & SourceMaterials,
UMaterialInterface * ForceMaterial
)
ForceMaterial(TArray< TObjectPtr< UMaterialInterface > > &, const int32, UMaterialInterface *)
| Name | ForceMaterial |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Engine/MaterialOverlayHelper.h |
| Include Path | #include "Engine/MaterialOverlayHelper.h" |
static bool ForceMaterial
(
TArray < TObjectPtr < UMaterialInterface > > & SourceMaterials,
const int32 SlotIndex,
UMaterialInterface * ForceMaterial
)