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Attribute data describing a material property
| Name | FMaterialAttributeDefintion |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/Materials/MaterialAttributeDefinitionMap.h |
| Include Path | #include "Materials/MaterialAttributeDefinitionMap.h" |
Syntax
class FMaterialAttributeDefintion
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FMaterialAttributeDefintion
(
const FGuid& InGUID, |
Materials/MaterialAttributeDefinitionMap.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AttributeID | FGuid | Materials/MaterialAttributeDefinitionMap.h | ||
| AttributeName | FString | Materials/MaterialAttributeDefinitionMap.h | ||
| bIsHidden | bool | Hidden from auto-generated lists but valid for manual material creation. | Materials/MaterialAttributeDefinitionMap.h | |
| BlendFunction | MaterialAttributeBlendFunction | Optional function pointer for custom blend behavior. | Materials/MaterialAttributeDefinitionMap.h | |
| DefaultValue | FVector4 | Materials/MaterialAttributeDefinitionMap.h | ||
| Property | EMaterialProperty | Materials/MaterialAttributeDefinitionMap.h | ||
| ShaderFrequency | EShaderFrequency | Materials/MaterialAttributeDefinitionMap.h | ||
| TexCoordIndex | int32 | Materials/MaterialAttributeDefinitionMap.h | ||
| ValueType | EMaterialValueType | Materials/MaterialAttributeDefinitionMap.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
int32 CompileDefaultValue
(
FMaterialCompiler* Compiler |
Materials/MaterialAttributeDefinitionMap.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
const FMaterialAttributeDefintion& Other |
Materials/MaterialAttributeDefinitionMap.h |