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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FLocalVertexFactoryShaderParamet-_1
| Type | Name | Description | |
|---|---|---|---|
LAYOUT_FIELD
(
FShaderParameter, |
SpeedTree LOD parameter. | ||
LAYOUT_FIELD
(
bool, |
True if LODParameter is bound, which puts us on the slow path in GetElementShaderBindings. |