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Shader parameter class used by FLocalVertexFactory only - no derived classes.
| Name | FLocalVertexFactoryShaderParameters |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/LocalVertexFactory.h |
| Include Path | #include "LocalVertexFactory.h" |
Syntax
class FLocalVertexFactoryShaderParameters : public FLocalVertexFactoryShaderParametersBase
Inheritance Hierarchy
- FVertexFactoryShaderParameters → FLocalVertexFactoryShaderParametersBase → FLocalVertexFactoryShaderParameters
Structs
| Name | Remarks |
|---|---|
| InternalLinkType |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| DerivedType | FLocalVertexFactoryShaderParameters | LocalVertexFactory.h | |
| InternalBaseType | typename TGetBaseTypeHelper< FLocalVertexFactoryShaderParameters >::Type | LocalVertexFactory.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| CounterBase | int | LocalVertexFactory.h | |
| InterfaceType | ETypeLayoutInterface::Type | LocalVertexFactory.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| FShaderParameterIsGPUSkinPassThrough | LocalVertexFactory.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Bind
(
const FShaderParameterMap& ParameterMap |
LocalVertexFactory.h | ||
void GetElementShaderBindings
(
const FSceneInterface* Scene, |
LocalVertexFactory.h | ||
ENGINE_API const FTypeLayoutDesc & GetTypeLayout() |
LocalVertexFactory.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void InternalDestroy
(
void* Object, |
LocalVertexFactory.h | ||
static void InternalInitializeBases
(
FTypeLayoutDesc& TypeDesc |
LocalVertexFactory.h | ||
static ENGINE_APIFTypeLayoutDesc & StaticGetTypeLayout() |
LocalVertexFactory.h |