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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FLoaderAdapterPinnedActors
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static bool SupportsPinning
(
FWorldPartitionActorDesc* InActorDesc |
WorldPartition/LoaderAdapter/LoaderAdapterPinnedActors.h | ||
static bool SupportsPinning
(
FWorldPartitionActorDescInstance* InActorDescInstance |
WorldPartition/LoaderAdapter/LoaderAdapterPinnedActors.h | ||
static bool SupportsPinning
(
AActor* InActor |
WorldPartition/LoaderAdapter/LoaderAdapterPinnedActors.h |
SupportsPinning(FWorldPartitionActorDesc *)
| Name | SupportsPinning |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/LoaderAdapter/LoaderAdapterPinnedActors.h |
| Include Path | #include "WorldPartition/LoaderAdapter/LoaderAdapterPinnedActors.h" |
static bool SupportsPinning
(
FWorldPartitionActorDesc * InActorDesc
)
SupportsPinning(FWorldPartitionActorDescInstance *)
| Name | SupportsPinning |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/LoaderAdapter/LoaderAdapterPinnedActors.h |
| Include Path | #include "WorldPartition/LoaderAdapter/LoaderAdapterPinnedActors.h" |
| Source | /Engine/Source/Runtime/Engine/Private/WorldPartition/LoaderAdapter/LoaderAdapterPinnedActors.cpp |
static bool SupportsPinning
(
FWorldPartitionActorDescInstance * InActorDescInstance
)
SupportsPinning(AActor *)
| Name | SupportsPinning |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/LoaderAdapter/LoaderAdapterPinnedActors.h |
| Include Path | #include "WorldPartition/LoaderAdapter/LoaderAdapterPinnedActors.h" |
| Source | /Engine/Source/Runtime/Engine/Private/WorldPartition/LoaderAdapter/LoaderAdapterPinnedActors.cpp |
static bool SupportsPinning
(
AActor * InActor
)