Navigation
API > API/Runtime > API/Runtime/Engine
| Name | FLoaderAdapterPinnedActors |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/LoaderAdapter/LoaderAdapterPinnedActors.h |
| Include Path | #include "WorldPartition/LoaderAdapter/LoaderAdapterPinnedActors.h" |
Syntax
class FLoaderAdapterPinnedActors : public FLoaderAdapterActorList
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FLoaderAdapterPinnedActors
(
UWorld* InWorld |
WorldPartition/LoaderAdapter/LoaderAdapterPinnedActors.h |
Functions
Public
Protected
Overridden from ILoaderAdapter
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool PassActorDescFilter
(
const FWorldPartitionHandle& Actor |
Actors filtering. | WorldPartition/LoaderAdapter/LoaderAdapterPinnedActors.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static bool SupportsPinning
(
FWorldPartitionActorDesc* InActorDesc |
WorldPartition/LoaderAdapter/LoaderAdapterPinnedActors.h | ||
static bool SupportsPinning
(
FWorldPartitionActorDescInstance* InActorDescInstance |
WorldPartition/LoaderAdapter/LoaderAdapterPinnedActors.h | ||
static bool SupportsPinning
(
AActor* InActor |
WorldPartition/LoaderAdapter/LoaderAdapterPinnedActors.h |