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Unreal Engine C++ API Reference > Runtime > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/PrecomputedLightVolume.h |
Include | #include "PrecomputedLightVolume.h" |
Syntax
struct FLightVolumeOctreeSemantics
Functions
Type | Name | Description | |
---|---|---|---|
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void | ApplyOffset
(
FVolumeLightingSample& Element, |
|
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const float * | GetBoundingBox
(
const FVolumeLightingSample& Sample |
LWC_TODO: Update to return FVector::FReal once FVector4 supports doubles. |
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void | SetElementId
(
const FVolumeLightingSample& Element, |
Typedefs
Name | Description |
---|---|
ElementAllocator | Using the heap allocator instead of an inline allocator to trade off add/remove performance for memory. |
Constants
Name | Description |
---|---|
MaxElementsPerLeaf | |
MaxNodeDepth |