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Unreal Engine C++ API Reference > Runtime > Engine > FLightVolumeOctreeSemantics
Type
typedef FDefaultAllocator ElementAllocator
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/PrecomputedLightVolume.h |
Include | #include "PrecomputedLightVolume.h" |
Remarks
Using the heap allocator instead of an inline allocator to trade off add/remove performance for memory.