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Unreal Engine C++ API Reference > Runtime > Engine > FLightVolumeOctreeSemantics
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/PrecomputedLightVolume.h |
Include | #include "PrecomputedLightVolume.h" |
static const float &42; GetBoundingBox
&40;
const FVolumeLightingSample & Sample
&41;
Remarks
LWC_TODO: Update to return FVector::FReal once FVector4 supports doubles.