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API > API/Runtime > API/Runtime/Engine
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/SceneManagement.h |
| Include | #include "SceneManagement.h" |
Syntax
class FLightMapInteraction
Remarks
Make sure at least one is defined Information about an interaction between a light and a mesh.
Constructors
| Type | Name | Description | |
|---|---|---|---|
| Default constructor. |
Functions
| Type | Name | Description | |
|---|---|---|---|
| bool | |||
| const FVector4f * | GetAddArray () |
||
| const ULightMapTexture2D * | |||
| const FVector2D & | |||
| const FVector2D & | |||
| uint32 | |||
| const FVector4f * | |||
| const ULightMapTexture2D * | |||
| const ULightMapTexture2D * | GetTexture
(
bool bHighQuality |
||
| ELightMapInteractionType | GetType () |
Accessors. | |
| const ULightMapVirtualTexture2D * | |||
| FLightMapInteraction | GlobalVolume () |
||
| FLightMapInteraction | InitVirtualTexture
(
const ULightMapVirtualTexture2D* VirtualTexture, |
||
| FLightMapInteraction | None () |
Factory functions. | |
| void | SetCoordinateBias
(
const FVector2D& InCoordinateBias |
Set the coordinate bias. | |
| void | SetCoordinateScale
(
const FVector2D& InCoordinateScale |
Set the coordinate scale. | |
| void | These functions are used for the Dummy lightmap policy used in LightMap density view mode. | ||
| FLightMapInteraction | Texture
(
const ULightMapTexture2D*const* InTextures, |