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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FLightMapInteraction
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/SceneManagement.h |
| Include | #include "SceneManagement.h" |
| Source | /Engine/Source/Runtime/Engine/Private/SceneManagement.cpp |
static FLightMapInteraction Texture
(
const class ULightMapTexture2D *const * InTextures,
const ULightMapTexture2D * InSkyOcclusionTexture,
const ULightMapTexture2D * InAOMaterialMaskTexture,
const FVector4f * InCoefficientScales,
const FVector4f * InCoefficientAdds,
const FVector2D & InCoordinateScale,
const FVector2D & InCoordinateBias,
bool bAllowHighQualityLightMaps
)