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API > API/Runtime > API/Runtime/Engine
| Name | FLensSettings |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/Scene.h |
| Include Path | #include "Engine/Scene.h" |
Syntax
USTRUCT (BlueprintType )
struct FLensSettings
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FLensSettings() |
Engine/Scene.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Bloom | FLensBloomSettings | Engine/Scene.h |
|
|
| ChromaticAberration | float | In percent, Scene chromatic aberration / color fringe (camera imperfection) to simulate an artifact that happens in real-world lens, mostly visible in the image corners. | Engine/Scene.h |
|
| Imperfections | FLensImperfectionSettings | Engine/Scene.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ExportToPostProcessSettings
(
FPostProcessSettings* OutPostProcessSettings |
Exports to post process settings with overrides. | Engine/Scene.h |