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API > API/Runtime > API/Runtime/Engine
| Name | FLensImperfectionSettings |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/Scene.h |
| Include Path | #include "Engine/Scene.h" |
Syntax
USTRUCT (BlueprintType )
struct FLensImperfectionSettings
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FLensImperfectionSettings() |
Engine/Scene.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DirtMask | TObjectPtr< class UTexture > | Texture that defines the dirt on the camera lens where the light of very bright objects is scattered. | Engine/Scene.h |
|
| DirtMaskIntensity | float | BloomDirtMask intensity | Engine/Scene.h |
|
| DirtMaskTint | FLinearColor | BloomDirtMask tint color | Engine/Scene.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ExportToPostProcessSettings
(
FPostProcessSettings* OutPostProcessSettings |
Exports to post process settings with overrides. | Engine/Scene.h |