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Handle associated with a physics joint. This is the proper way to read/write to the physics simulation
| Name | FJointHandle |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/Physics/ImmediatePhysics/ImmediatePhysicsChaos/ImmediatePhysicsJointHandle_Chaos.h |
| Include Path | #include "Physics/ImmediatePhysics/ImmediatePhysicsChaos/ImmediatePhysicsJointHandle_Chaos.h" |
Syntax
struct FJointHandle
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FJointHandle
(
FChaosConstraintContainer* InConstraints, |
Physics/ImmediatePhysics/ImmediatePhysicsChaos/ImmediatePhysicsJointHandle_Chaos.h | ||
FJointHandle
(
FChaosConstraintContainer* InConstraints, |
Physics/ImmediatePhysics/ImmediatePhysicsChaos/ImmediatePhysicsJointHandle_Chaos.h | ||
FJointHandle
(
FChaosConstraintContainer* InConstraints, |
Physics/ImmediatePhysics/ImmediatePhysicsChaos/ImmediatePhysicsJointHandle_Chaos.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FJointHandle() |
Physics/ImmediatePhysics/ImmediatePhysicsChaos/ImmediatePhysicsJointHandle_Chaos.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FChaosConstraintContainer | Chaos::FPBDJointConstraints | Physics/ImmediatePhysics/ImmediatePhysicsChaos/ImmediatePhysicsJointHandle_Chaos.h | |
| FChaosConstraintHandle | typename Chaos::FPBDJointConstraintHandle | Physics/ImmediatePhysics/ImmediatePhysicsChaos/ImmediatePhysicsJointHandle_Chaos.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ActorHandles | Chaos::TVec2< FActorHandle * > | Physics/ImmediatePhysics/ImmediatePhysicsChaos/ImmediatePhysicsJointHandle_Chaos.h | ||
| ConstraintHandle | FChaosConstraintHandle * | Physics/ImmediatePhysics/ImmediatePhysicsChaos/ImmediatePhysicsJointHandle_Chaos.h | ||
| Constraints | FChaosConstraintContainer * | Physics/ImmediatePhysics/ImmediatePhysicsChaos/ImmediatePhysicsJointHandle_Chaos.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const Chaos::TVec2< FActorHandle * > & GetActorHandles () |
Physics/ImmediatePhysics/ImmediatePhysicsChaos/ImmediatePhysicsJointHandle_Chaos.h | ||
const Chaos::TVec2< const FActorHandle * > & GetActorHandles () |
Physics/ImmediatePhysics/ImmediatePhysicsChaos/ImmediatePhysicsJointHandle_Chaos.h | ||
FChaosConstraintHandle * GetConstraint () |
Physics/ImmediatePhysics/ImmediatePhysicsChaos/ImmediatePhysicsJointHandle_Chaos.h | ||
const FChaosConstraintHandle * GetConstraint () |
Physics/ImmediatePhysics/ImmediatePhysicsChaos/ImmediatePhysicsJointHandle_Chaos.h | ||
void SetSoftLinearSettings
(
bool bLinearSoft, |
Physics/ImmediatePhysics/ImmediatePhysicsChaos/ImmediatePhysicsJointHandle_Chaos.h |