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Unreal Engine C++ API Reference > Runtime > Engine
Inheritance Hierarchy
- FInternetAddr
- FInternetAddrDemo
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/ReplayTypes.h |
Include | #include "ReplayTypes.h" |
Syntax
class FInternetAddrDemo : public FInternetAddr
Constructors
Type | Name | Description | |
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Functions
Type | Name | Description | |
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uint32 |
Overridden from FInternetAddr
Type | Name | Description | |
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TSharedRef< FInternetAddr > | Clone () |
Creates a new structure with the same data as this structure |
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void | GetIp
(
uint32& OutAddr |
Copies the network byte order ip address to a host byte order dword |
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void | GetPort
(
int32& OutPort |
Copies the port number from this address and places it into a host byte order int |
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int32 | GetPort () |
Returns the port number from this address in host byte order |
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TArray< uint8 > | GetRawIp () |
Gets the ip address in a raw array stored in network byte order. |
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uint32 | GetTypeHash () |
Hash function for use with TMap's - exposed through FInternetAddrMapRef |
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bool | IsValid () |
Is this a well formed internet address |
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void | Sets the address to be any address | |
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void | Sets the address to broadcast | |
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void | SetIp
(
uint32 InAddr |
Sets the ip address from a host byte order uint32 |
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void | SetIp
(
const TCHAR* InAddr, |
Sets the ip address from a string ("A.B.C.D") |
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void | Sets the address to loopback | |
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void | SetPort
(
int32 InPort |
Sets the port number from a host byte order int |
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void | Sets the ip address from a raw network byte order array. | |
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FString | ToString
(
bool bAppendPort |
Converts this internet ip address to string form |
Operators
Type | Name | Description | |
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bool | operator!=
(
const FInternetAddrDemo& Other |
|
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bool | operator==
(
const FInternetAddr& Other |
Compares two internet ip addresses for equality |
Constants
Name | Description |
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DemoInternetAddr |