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Unreal Engine C++ API Reference > Runtime > Engine > FInternetAddrDemo
- FInternetAddr::Clone()
- FInternetAddrDemo::Clone()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/ReplayTypes.h |
Include | #include "ReplayTypes.h" |
virtual TSharedRef< FInternetAddr > Clone&40;&41; const
Remarks
Creates a new structure with the same data as this structure The new structure