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Unreal Engine C++ API Reference > Runtime > Sockets > FInternetAddr
- FInternetAddr::Clone()
- FInternetAddrEOS::Clone()
- FInternetAddrDemo::Clone()
References
Module | Sockets |
Header | /Engine/Source/Runtime/Sockets/Public/IPAddress.h |
Include | #include "IPAddress.h" |
TSharedRef< FInternetAddr > Clone&40;&41; const
Remarks
Creates a new structure with the same data as this structure The new structure