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API > API/Runtime > API/Runtime/Engine
| Name | FInstancedStaticMeshVertexFactoryShaderParameters |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/InstancedStaticMesh.h |
| Include Path | #include "Engine/InstancedStaticMesh.h" |
Syntax
class FInstancedStaticMeshVertexFactoryShaderParameters : public FLocalVertexFactoryShaderParametersBase
Inheritance Hierarchy
- FVertexFactoryShaderParameters → FLocalVertexFactoryShaderParametersBase → FInstancedStaticMeshVertexFactoryShaderParameters
Structs
| Name | Remarks |
|---|---|
| InternalLinkType |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| DerivedType | FInstancedStaticMeshVertexFactoryShaderParameters | Engine/InstancedStaticMesh.h | |
| InternalBaseType | typename TGetBaseTypeHelper< FInstancedStaticMeshVertexFactoryShaderParameters >::Type | Engine/InstancedStaticMesh.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| CounterBase | int | Engine/InstancedStaticMesh.h | |
| InterfaceType | ETypeLayoutInterface::Type | Engine/InstancedStaticMesh.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| FShaderParameterInstanceOffset | Engine/InstancedStaticMesh.h | |||
| FShaderParameterInstancingOffsetParameter | Engine/InstancedStaticMesh.h | |||
| FShaderResourceParameterVertexFetch_InstanceLightmapBufferParameter | Engine/InstancedStaticMesh.h | |||
| FShaderResourceParameterVertexFetch_InstanceOriginBufferParameter | Engine/InstancedStaticMesh.h | |||
| FShaderResourceParameterVertexFetch_InstanceTransformBufferParameter | Engine/InstancedStaticMesh.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Bind
(
const FShaderParameterMap& ParameterMap |
Engine/InstancedStaticMesh.h | ||
void GetElementShaderBindings
(
const FSceneInterface* Scene, |
Engine/InstancedStaticMesh.h | ||
const FTypeLayoutDesc & GetTypeLayout() |
Engine/InstancedStaticMesh.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void InternalDestroy
(
void* Object, |
Engine/InstancedStaticMesh.h | ||
static void InternalInitializeBases
(
FTypeLayoutDesc& TypeDesc |
Engine/InstancedStaticMesh.h | ||
static FTypeLayoutDesc & StaticGetTypeLayout() |
Engine/InstancedStaticMesh.h |