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API > API/Runtime > API/Runtime/Engine
| Name | FInitBodiesHelper |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/PhysicsEngine/BodyInstance.h |
| Include Path | #include "PhysicsEngine/BodyInstance.h" |
Syntax
template<bool bCompileStatic, typename InAllocatorType>
struct FInitBodiesHelper : public TInitBodiesHelperBase< FDefaultAllocator >
Inheritance Hierarchy
- FInitBodiesHelperBaseInternal → TInitBodiesHelperBase → FInitBodiesHelper
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FInitBodiesHelper
(
TArray< FBodyInstance*, InAllocatorType >& InBodies, |
PhysicsEngine/BodyInstance.h | ||
FInitBodiesHelper
(
TArray< FBodyInstance*, InAllocatorType >& InBodies, |
PhysicsEngine/BodyInstance.h |