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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FInitBodiesHelper
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FInitBodiesHelper
(
TArray< FBodyInstance*, InAllocatorType >& InBodies, |
PhysicsEngine/BodyInstance.h | ||
FInitBodiesHelper
(
TArray< FBodyInstance*, InAllocatorType >& InBodies, |
PhysicsEngine/BodyInstance.h |
FInitBodiesHelper(TArray< FBodyInstance , InAllocatorType > &, TArray< FTransform, InAllocatorType > &, class UBodySetup , class UPrimitiveComponent , FPhysScene , const FInitBodySpawnParams &, FPhysicsAggregateHandle, IPhysicsBodyInstanceOwner *)
| Name | FInitBodiesHelper |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/PhysicsEngine/BodyInstance.h |
| Include Path | #include "PhysicsEngine/BodyInstance.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/BodyInstance.cpp |
FInitBodiesHelper
(
TArray < FBodyInstance *, InAllocatorType > & InBodies,
TArray < FTransform, InAllocatorType > & InTransforms,
class UBodySetup * InBodySetup,
class UPrimitiveComponent * InPrimitiveComp,
FPhysScene * InRBScene,
const FInitBodySpawnParams & InSpawnParams,
FPhysicsAggregateHandle InAggregate,
IPhysicsBodyInstanceOwner * InBodyInstanceOwner
)
FInitBodiesHelper(TArray< FBodyInstance , InAllocatorType > &, TArray< FTransform, InAllocatorType > &, class UBodySetup , class UPrimitiveComponent , class UObject , FPhysScene , const FInitBodySpawnParams &, FPhysicsAggregateHandle, IPhysicsBodyInstanceOwner )
| Name | FInitBodiesHelper |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/PhysicsEngine/BodyInstance.h |
| Include Path | #include "PhysicsEngine/BodyInstance.h" |
FInitBodiesHelper
(
TArray < FBodyInstance *, InAllocatorType > & InBodies,
TArray < FTransform, InAllocatorType > & InTransforms,
class UBodySetup * InBodySetup,
class UPrimitiveComponent * InComponent,
class UObject * InSourceObject,
FPhysScene * InRBScene,
const FInitBodySpawnParams & InSpawnParams,
FPhysicsAggregateHandle InAggregate,
IPhysicsBodyInstanceOwner * InBodyInstanceOwner
)