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API > API/Runtime > API/Runtime/Engine
| Name | FHeader |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/SparseVolumeTexture/SparseVolumeTexture.h |
| Include Path | #include "SparseVolumeTexture/SparseVolumeTexture.h" |
Syntax
struct FHeader
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FHeader () |
SparseVolumeTexture/SparseVolumeTexture.h | ||
FHeader
(
const FIntVector3& AABBMin, |
SparseVolumeTexture/SparseVolumeTexture.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AttributesFormats | TStaticArray< EPixelFormat, 2 > | SparseVolumeTexture/SparseVolumeTexture.h | ||
| FallbackValues | TStaticArray< FVector4f, 2 > | SparseVolumeTexture/SparseVolumeTexture.h | ||
| PageTableVolumeAABBMax | FIntVector3 | SparseVolumeTexture/SparseVolumeTexture.h | ||
| PageTableVolumeAABBMin | FIntVector3 | SparseVolumeTexture/SparseVolumeTexture.h | ||
| PageTableVolumeResolution | FIntVector3 | SparseVolumeTexture/SparseVolumeTexture.h | ||
| VirtualVolumeAABBMax | FIntVector3 | SparseVolumeTexture/SparseVolumeTexture.h | ||
| VirtualVolumeAABBMin | FIntVector3 | SparseVolumeTexture/SparseVolumeTexture.h | ||
| VirtualVolumeResolution | FIntVector3 | SparseVolumeTexture/SparseVolumeTexture.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void UpdatePageTableFromGlobalNumMipLevels
(
int32 NumMipLevelsGlobal |
PageTableVolumeAABBMin needs to be aligned to a power of two such that (PageTableVolumeAABBMin / pow(2, MipLevel)) results in an integer value for all mip levels. | SparseVolumeTexture/SparseVolumeTexture.h | |
bool Validate
(
bool bPrintToLog |
SparseVolumeTexture/SparseVolumeTexture.h |