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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FGeometryCacheVertexVertexFactor-
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void CreateManualVertexFetchUniformBuffer
(
const FVertexBuffer* PoistionBuffer, |
GeometryCacheVertexFactory.h | ||
void CreateManualVertexFetchUniformBuffer
(
FRHICommandListBase& RHICmdList, |
GeometryCacheVertexFactory.h |
CreateManualVertexFetchUniformBuffer(const FVertexBuffer , const FVertexBuffer , FGeometryCacheVertexFactoryUserData &)
| Name | CreateManualVertexFetchUniformBuffer |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/GeometryCacheVertexFactory.h |
| Include Path | #include "GeometryCacheVertexFactory.h" |
| Source | /Engine/Source/Runtime/Engine/Private/GeometryCacheVertexFactory.cpp |
void CreateManualVertexFetchUniformBuffer
(
const FVertexBuffer * PoistionBuffer,
const FVertexBuffer * MotionBlurBuffer,
FGeometryCacheVertexFactoryUserData & OutUserData
) const
CreateManualVertexFetchUniformBuffer(FRHICommandListBase &, const FVertexBuffer , const FVertexBuffer , FGeometryCacheVertexFactoryUserData &)
| Name | CreateManualVertexFetchUniformBuffer |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/GeometryCacheVertexFactory.h |
| Include Path | #include "GeometryCacheVertexFactory.h" |
| Source | /Engine/Source/Runtime/Engine/Private/GeometryCacheVertexFactory.cpp |
void CreateManualVertexFetchUniformBuffer
(
FRHICommandListBase & RHICmdList,
const FVertexBuffer * PoistionBuffer,
const FVertexBuffer * MotionBlurBuffer,
FGeometryCacheVertexFactoryUserData & OutUserData
) const