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The mesh batch element user data should point to an instance of this struct
| Name | FGeometryCacheVertexFactoryUserData |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/GeometryCacheVertexFactory.h |
| Include Path | #include "GeometryCacheVertexFactory.h" |
Syntax
struct FGeometryCacheVertexFactoryUserData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ColorSRV | FShaderResourceViewRHIRef | GeometryCacheVertexFactory.h | ||
| ManualVertexFetchUniformBuffer | FUniformBufferRHIRef | GeometryCacheVertexFactory.h | ||
| MeshExtension | FVector3f | GeometryCacheVertexFactory.h | ||
| MeshOrigin | FVector3f | Gpu vertex decompression parameters. | GeometryCacheVertexFactory.h | |
| MotionBlurDataBuffer | const FVertexBuffer * | GeometryCacheVertexFactory.h | ||
| MotionBlurDataExtension | FVector3f | GeometryCacheVertexFactory.h | ||
| MotionBlurDataOrigin | FVector3f | Motion blur parameters. | GeometryCacheVertexFactory.h | |
| MotionBlurDataSRV | FShaderResourceViewRHIRef | GeometryCacheVertexFactory.h | ||
| MotionBlurPositionScale | float | GeometryCacheVertexFactory.h | ||
| PositionBuffer | const FVertexBuffer * | GeometryCacheVertexFactory.h | ||
| PositionSRV | FShaderResourceViewRHIRef | GeometryCacheVertexFactory.h | ||
| TangentXSRV | FShaderResourceViewRHIRef | GeometryCacheVertexFactory.h | ||
| TangentZSRV | FShaderResourceViewRHIRef | GeometryCacheVertexFactory.h | ||
| TexCoordsSRV | FShaderResourceViewRHIRef | GeometryCacheVertexFactory.h | ||
| UniformBuffer | FGeometryCacheVertexFactoryUniformBufferParametersRef | GeometryCacheVertexFactory.h |