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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FGPUSkinPassThroughFactoryLooseP-
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static zzFuncPtr zzAppendMemberGetPrev
(
zzFirstMemberId, |
GPUSkinVertexFactory.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdFrameNumber, |
GPUSkinVertexFactory.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdPositionBuffer, |
GPUSkinVertexFactory.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdPreviousPositionBuffer, |
GPUSkinVertexFactory.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdPreSkinnedTangentBuffer, |
GPUSkinVertexFactory.h |
zzAppendMemberGetPrev(zzFirstMemberId, TArray< FShaderParametersMetadata::FMember > *)
| Name | zzAppendMemberGetPrev |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/GPUSkinVertexFactory.h |
| Include Path | #include "GPUSkinVertexFactory.h" |
static zzFuncPtr zzAppendMemberGetPrev
(
zzFirstMemberId,
TArray < FShaderParametersMetadata::FMember > *
)
zzAppendMemberGetPrev(zzNextMemberIdFrameNumber, TArray< FShaderParametersMetadata::FMember > *)
| Name | zzAppendMemberGetPrev |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/GPUSkinVertexFactory.h |
| Include Path | #include "GPUSkinVertexFactory.h" |
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdFrameNumber,
TArray < FShaderParametersMetadata::FMember > * Members
)
zzAppendMemberGetPrev(zzNextMemberIdPositionBuffer, TArray< FShaderParametersMetadata::FMember > *)
| Name | zzAppendMemberGetPrev |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/GPUSkinVertexFactory.h |
| Include Path | #include "GPUSkinVertexFactory.h" |
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdPositionBuffer,
TArray < FShaderParametersMetadata::FMember > * Members
)
zzAppendMemberGetPrev(zzNextMemberIdPreviousPositionBuffer, TArray< FShaderParametersMetadata::FMember > *)
| Name | zzAppendMemberGetPrev |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/GPUSkinVertexFactory.h |
| Include Path | #include "GPUSkinVertexFactory.h" |
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdPreviousPositionBuffer,
TArray < FShaderParametersMetadata::FMember > * Members
)
zzAppendMemberGetPrev(zzNextMemberIdPreSkinnedTangentBuffer, TArray< FShaderParametersMetadata::FMember > *)
| Name | zzAppendMemberGetPrev |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/GPUSkinVertexFactory.h |
| Include Path | #include "GPUSkinVertexFactory.h" |
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdPreSkinnedTangentBuffer,
TArray < FShaderParametersMetadata::FMember > * Members
)