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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FGPUSkinCache
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ProcessEntry
(
FRHICommandList& RHICmdList, |
GPUSkinCache.h | ||
bool ProcessEntry
(
EGPUSkinCacheEntryMode Mode, |
GPUSkinCache.h |
ProcessEntry(FRHICommandList &, const FProcessEntryInputs &, FGPUSkinCacheEntry *&)
| Name | ProcessEntry |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/GPUSkinCache.h |
| Include Path | #include "GPUSkinCache.h" |
| Source | /Engine/Source/Runtime/Engine/Private/GPUSkinCache.cpp |
void ProcessEntry
(
FRHICommandList & RHICmdList,
const FProcessEntryInputs & Inputs,
FGPUSkinCacheEntry *& InOutEntry
)
ProcessEntry(EGPUSkinCacheEntryMode, FRHICommandList &, FGPUBaseSkinVertexFactory , FGPUSkinPassthroughVertexFactory , const FSkelMeshRenderSection &, FSkeletalMeshObject , const FMorphVertexBuffer , const FSkeletalMeshVertexClothBuffer , const FClothSimulData , const FMatrix44f &, float, FVector3f, uint32, int32, int32, bool &, FGPUSkinCacheEntry *&)
| Name | ProcessEntry |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/GPUSkinCache.h |
| Include Path | #include "GPUSkinCache.h" |
bool ProcessEntry
(
EGPUSkinCacheEntryMode Mode,
FRHICommandList & RHICmdList,
FGPUBaseSkinVertexFactory * VertexFactory,
FGPUSkinPassthroughVertexFactory * TargetVertexFactory,
const FSkelMeshRenderSection & BatchElement,
FSkeletalMeshObject * Skin,
const FMorphVertexBuffer * MorphVertexBuffer,
const FSkeletalMeshVertexClothBuffer * ClothVertexBuffer,
const FClothSimulData * SimData,
const FMatrix44f & ClothToLocal,
float ClothBlendWeight,
FVector3f ClothScale,
uint32 RevisionNumber,
int32 Section,
int32 LOD,
bool & bRecreating,
FGPUSkinCacheEntry *& InOutEntry
)