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Unreal Engine C++ API Reference > Runtime > Engine > FGPUSkinCache
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/GPUSkinCache.h |
Include | #include "GPUSkinCache.h" |
Source | /Engine/Source/Runtime/Engine/Private/GPUSkinCache.cpp |
bool ProcessEntry
(
EGPUSkinCacheEntryMode Mode,
FRHICommandList & RHICmdList,
FGPUBaseSkinVertexFactory * VertexFactory,
FGPUSkinPassthroughVertexFactory * TargetVertexFactory,
const FSkelMeshRenderSection & BatchElement,
FSkeletalMeshObject * Skin,
const FMorphVertexBuffer * MorphVertexBuffer,
const FSkeletalMeshVertexClothBuffer * ClothVertexBuffer,
const FClothSimulData * SimData,
const FMatrix44f & ClothToLocal,
float ClothBlendWeight,
FVector3f ClothScale,
uint32 RevisionNumber,
int32 Section,
int32 LOD,
bool bRecreating,
FGPUSkinCacheEntry *& InOutEntry
)