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Unreal Engine C++ API Reference > Runtime > ClothingSystemRuntimeInterface
References
Module | ClothingSystemRuntimeInterface |
Header | /Engine/Source/Runtime/ClothingSystemRuntimeInterface/Public/ClothingSystemRuntimeTypes.h |
Include | #include "ClothingSystemRuntimeTypes.h" |
Syntax
struct FClothSimulData
Remarks
Data produced by a clothing simulation.
Variables
Type | Name | Description | |
---|---|---|---|
FTransform | ComponentRelativeTransform | Transform relative to the component to update clothing root transform when not ticking clothing but rendering a component. | |
int32 | LODIndex | Current LOD index the data is valid for. | |
TArray< FVector3f, TAlignedHeapAllocator< 16 > > | Normals | Normals at the simulation mesh particles (aligned for SIMD loads) | |
TArray< FVector3f, TAlignedHeapAllocator< 16 > > | Positions | Positions of the simulation mesh particles (aligned for SIMD loads) | |
FTransform | Transform | Transform applied per position/normal element when loaded. |
Functions
Type | Name | Description | |
---|---|---|---|
void | Reset () |