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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FGPUSkinCache
| Name | FProcessEntryInputs |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/GPUSkinCache.h |
| Include Path | #include "GPUSkinCache.h" |
Syntax
struct FProcessEntryInputs
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bRecreating | bool | GPUSkinCache.h | ||
| ClothBlendWeight | float | GPUSkinCache.h | ||
| ClothVertexBuffer | const FSkeletalMeshVertexClothBuffer * | GPUSkinCache.h | ||
| ClothWorldScale | FVector3f | GPUSkinCache.h | ||
| CurrentRevisionNumber | uint32 | GPUSkinCache.h | ||
| LODIndex | int32 | GPUSkinCache.h | ||
| Mode | EGPUSkinCacheEntryMode | GPUSkinCache.h | ||
| MorphVertexBuffer | FMorphVertexBuffer * | GPUSkinCache.h | ||
| Sections | TConstArrayView< FProcessEntrySection > | GPUSkinCache.h | ||
| Skin | FSkeletalMeshObject * | GPUSkinCache.h | ||
| TargetVertexFactory | FGPUSkinPassthroughVertexFactory * | GPUSkinCache.h |