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An exposed value updater.
| Name | FExposedValueHandler |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/Animation/ExposedValueHandler.h |
| Include Path | #include "Animation/ExposedValueHandler.h" |
Syntax
USTRUCT ()
struct FExposedValueHandler
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FExposedValueHandler() |
Animation/ExposedValueHandler.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| BoundFunction | FName | Animation/ExposedValueHandler.h | |
| CopyRecords | TArray< FExposedValueCopyRecord > | Direct data access to property in anim instance | Animation/ExposedValueHandler.h |
| Function | TObjectPtr< UFunction > | Function pointer if BoundFunction != NAME_None | Animation/ExposedValueHandler.h |
| PropertyAccessLibrary | const FPropertyAccessLibrary * | Animation/ExposedValueHandler.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Handler | FAnimNodeExposedValueHandler * | Ptr to actual handler (property of the anim instance) | Animation/ExposedValueHandler.h | |
| HandlerStruct | UScriptStruct * | The type of the handler. | Animation/ExposedValueHandler.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Execute
(
const FAnimationBaseContext& Context |
Execute the handler. | Animation/ExposedValueHandler.h | |
const FAnimNodeExposedValueHandler * GetHandler() |
Access the handler. | Animation/ExposedValueHandler.h | |
const UScriptStruct * GetHandlerStruct() |
Access the handler struct. | Animation/ExposedValueHandler.h | |
void Initialize
(
UClass* InClass, |
Animation/ExposedValueHandler.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void ClassInitialization
(
TArray< FExposedValueHandler >& Handlers, |
Animation/ExposedValueHandler.h |